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Augmented Reality Project Portfolio

INTRODUCING Augmented Reality

Discover our Augmented Reality project portfolio—where innovation meets imagination and real-world spaces become interactive canvases. In a fast-moving digital landscape, we craft AR experiences that capture attention, drive meaningful interaction, and turn everyday environments into immersive brand touchpoints. From shoppable product visualizers and gamified retail to WebAR try-ons, training aids, and educational tools, we tailor solutions to your goals and audiences. Our team blends UX strategy, real-time 3D, and robust engineering to deliver intuitive, device-agnostic AR that integrates seamlessly with your platforms and data. Whether you need WebAR for instant access or native apps for advanced features, we ensure smooth performance, accessibility, and measurable impact. Explore how our AR can elevate campaigns, learning, and on-site engagement—creating moments your audience won’t forget.

Augmented Reality PROJECTS

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Augmented Reality FAQ'S

WebAR (browser-based), native app AR (iOS/Android), social AR (Instagram, TikTok, Snapchat), location-based AR, product try‑ons, image/object tracking, surface/room-scale AR, and multiuser AR for events and retail.
Retail and e-commerce, CPG, automotive, healthcare and medical devices, education and museums, real estate and AEC, manufacturing and field support, events and experiential, sports, and entertainment.
Choose WebAR for fastest access (QR/NFC, no install) and broad reach. Choose native apps for advanced tracking, offline use, persistent content, and deeper device integrations (LiDAR, SLAM, occlusion, hand/face tracking).
Discovery and use-case definition; concepting and UX; technical feasibility (tracking, devices, WebAR vs app); 3D asset creation/optimization; prototyping; content and UI build; QA across devices; analytics setup; deployment and post-launch optimization
Unity/Unreal, 8th Wall, WebXR/Three.js, ARKit/ARCore, Lens Studio, Effect House, Spark AR, Niantic Lightship, Vuforia, RealityKit. Pipelines include Blender/Maya/C4D/Substance, Figma, and CI/CD for app builds.
Yes. We model, retopo, bake textures, and optimize materials for real-time (PBR) with strict poly/texture budgets. We also convert CAD to lightweight meshes and provide level-of-detail (LOD) for smooth performance on mobile devices.
Simple WebAR filter: 2–4 weeks. Product visualizer/try‑on: 4–8 weeks. Location-based/multiuser or app builds: 8–16+ weeks. Budget ranges vary by complexity, content volume, and integrations; we scope transparently with milestones.
Simply, get in touch using the contact from below and provide us with your brief budget and timelines. We can provide an estimate or alternatively arrange a discovery call.

GET IN TOUCH

If you have an upcoming Augmented Reality project we would love to hear from you

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GET IN TOUCH

If you have an upcoming project you would like to discuss, we would love to hear from you. Send us a message or book a call.

Name

Or schedule a call